
The Saltmarsh map has the location numbers separated from the map - a nice add for the digital module - making it handy to flip the location number from unseen-by-player to visible when I give them directions to a place of interest. " Of Iuz", he noted.įun time - I'm liking how it's going. There's an interest in selling the rat-demon idol (the Cleric was able to explain the details of what is was to the group on arrival), but Modi, the Dwarf, wants nothing to do with the Quartermasters of Iuz. They're now contemplating their next move gaming again next Sunday. "Īnd the group has a contact, it seems, which is nice.


"No killing, and the Wicker Goat is off limits. The group left the thief alive, after retrieving the scrimshaw box they were looking for, and a fine silver dagger as well. Well, cat 4 on 1, it was more than parlay. The Wizard used the recently acquired staff to parlay, in rat-tongue. Neutral Good Clerics who were former Knights (Noble Temple Guard, anyway).įrom there, they dealt with a pair of Ratlings, and then discovered and got the drop on the ratfolk thief himself, Matimer Creel. Initially, there was a "account for yourselves" moment, which was nice. He made a Cleric of Istus (Goddess of Knowledge of Fate), and caught up with the group right after they'd killing a rat swarm and crazy Druid. His first time with D&D, although he was familiar with the tropes and such. We'll hold hands and then we'll watch the sun rise from the bottom of the seaīut first, are you experienced? Have you ever been experienced?" " If you can just get your mind together, then come on across to me I'm definitely finding playing with friends who I haven't gamed with since - the late 90s - to be a ton of fun. I'm finding the convenience of the Roll20 items - especially the tokens and monsters - a lot of fun. Once they finish this bit tonight, I expect to head them into The Haunted House from GoS. The group got into an initial combat, and has recovered a strange rat idol and a staff. The Riverfront Rat Gang (from Book of Lairs 5e, Kobold Press). and find themselves at the older, disused docks, by Crabber's Cove, and dealing with. As they sorted through some rumors and ale, they took up an item of interest from the tavern keeper. as friends, the group met up in the Wicker Goat in Saltmarsh. I've already left the "official" Ghosts of Saltmarsh campaign. Our first session was completion of character generation and the beginning of the game.

The three initial PCs are a gnome ranger, a dwarf paladin, and a high elf wizard. I've got the PHB, MM, and GoS Roll20 books, so PHB and GoS available to my Players for chargen. 22 sessions, so I'm hopeful to get a good amount of GoS run. We'd recently wrapped on a Zweihander campaign via Roll20. I'm an experienced DM - I think I've run D&D games in all editions, and more than one campaign - although this is my first 5e campaign, and first D&D campaign via Roll20. With my Ghosts of Saltmarsh game via Roll20 having kicked off the other weekend, and tonight's session coming up, I thought I might start a thread where I could comment on my experience of DMing the campaign and such.
